if a country elects a new ruler in every election). It's also a way to show how "true" the government holds up to republican ideals (i.e. Republican tradition is the republican counterpart of how legitimate the ruling power is perceived by the general population. Please help with verifying or updating this table. It’s not applied to cultures belonging to the same culture group. See below for other ways how a presidential dictatorship can happen and how to turn into a monarchy afterwards.Ĭultural sufferance Īll republics have a small bonus that helps mitigate the penalty to non-accepted culture provinces. This does not happen for revolutionary countries, Pirate Republic or republics which can't re-elect their ruler. In most republics re-electing the same ruler with less than 20 republican tradition, will enact the Presidential Dictator reform (where the ruler reigns of life) if the Res Publica expansion is enabled, or turn the country into a monarchy if the DLC is not enabled. If their leader is killed in action, the republic suffers −1 stability instead of −2. Republican leaders can be used as military leaders like their monarch counterparts. However, a freshly elected ruler is usually not very good, and (except for Dutch Republics and Italian Signoria) one can't make royal marriages. Compared to a monarchy, one has much more control over who rules, and there is no stability loss when he/she dies (except if he is killed in combat and/or if the ruler rules for life). If the ruler dies in office, a similar event occurs but without the possibility for re-election. The reinforce republican values government reform: −10% Reelection cost Diplomatic-Plutocratic: Mandatory Service.Re-election cost can be reduced by a number of sources: With the Political Dynasties reform this candidate has −2 to their skills. This candidate is between 30 and 50 years old. The country loses −1 republican tradition per election cycle year. A relative of the current ruler if a government reform allows re-electing from the ruling family.This is to represent the fear that the ruler is becoming entrenched and despotic, more like a monarchy. The country loses −2.5 republican tradition per election cycle year, but the ruler gains 1 of each skill. When an election cycle ends, you get an event in which you can select the ruler: Has access to Plutocratic Ideas but not Aristocratic IdeasĮlections Main article: Election events.Power is not inherited but instead in the hands of an elected head of state. It was last verified for version 1.30.Ī republic is a state ruled by its citizens. Please help with verifying or updating this section.
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